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"How does this explain why he's fighting a cyborg dinosaur in a Mediterranean oasis? Silence fool! How does this explain some very cool Easter eggs on a Sanghelios-inspired level? Shut your noisehole is how."
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"How can we say all that with a straight face? Shut up is how," 343 said. "Just as countless Arbiters have faced impossible odds to represent the honor and glory of their people, this Arbiter was created to represent the glory and honor of the Halo universe against an impossible new challenge."ģ43 acknowledged that you might not buy this explanation-but video games are crazy, man.
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"The answer is that from pretty early on it was decided that to both make things easier from a fictional explainability perspective, as well as take full advantage of all the cool opportunities available in the Killer Instinctecosystem, that it would be best to create a versatile 'could be anyone' Sangheili warrior for the role, while leveraging the obvious advantages that the familiarity of the Arbiter title and characterization might afford us. In a blog post, developer 343 Industries explained that Killer Instinct's Arbiter isn't exactly the same Arbiter from the Halo games-and this opens up new opportunities. By clicking 'enter', you agree to GameSpot's